Thursday, 13 May 2010

Set... so far

i'm trying to get the set done today...
muhhh...

it's definately taking a while, and with my perfectionist nature, i keep having the urge to make little things to decorate the kitchen with...
i play way too much Sims...



actually... looking at the print screen, the decorative border on the wall looks a bit too thick and high up... let's change that..

...better???

..and now with a sink! coz it looked a bit bare..

now to add in my other objects...

can you see how it's going to work? ^_^ (yep- vair vair simple)
makes me think... why so much work for a pile of very unrealistic looking objects eh?!! EHH?!!

Wednesday, 12 May 2010

New to texturing...

I thought i'd try and have a stab at some texturing today... it's a little tricky and since i'm still very new at this, all my objects still look a bit fake... but yeah, im happy with them and i think they get the job done..

im leaving the recipe books and the boxes til last as they need actual covers on them so they might take a little longer to do






Tuesday, 11 May 2010

Cuppy Cake

Coz it wouldn't be my animation without it...

no cherry since that's where it's going to go at the end of my animation :)

More Stuff...

Kitchen Cupboard (with fully functional doors) :)
I also put in some trendy hinges for extra detail... i was going to stick in some triangles to hold the shelves up like you do in real cupboards but i got stuck... :p
In the actual setting, i will have the doors ajar, to make it a little more realistic with the imperfections... also something's falling off the shelf so the door has to be open..




Cake Stand

Mixing Bowl
the first picture is one i tried to do like a week ago-so bad, i couldn't even figure out how to get the lattice or the cross section off... oh, and there was a hole in the bottom. Useful or what?

a week later, and i think this one is more acceptable :)

Cherry
the stalk could probably use a bit of work... and i dont know how to get rid of that green line, so if anyone wants to help with that, that'd be nice
Add Video

Recipe book (without the recipes)

Monday, 10 May 2010

What the....?!!

Okay so fabulous story right, yesterday i tried to knuckle down with Maya and couldn't even churn out a spoon... I wanted to punch Maya in the face.

Fresh minded today, i went to my tutorial and managed to model a tray of butter and a knife, came home and thought i might try and make friends with Maya, and made a very pleasing spoon and wooden spoon also!! :)

Wicke' Cool Yeah?!

So here they are- not looking too happy though since i havent textured them yet- i thought i might save that until ive modelled everything since i get more marks for the modelling? (right?)

Okay so the reason the butter looks very blocky is that we (the tutor and i) had trouble rounding off the edges BECAUSE i want to animate a slice coming off (the slice is there but you cant see it)... and so if i was to round off the edges on 2 sections, there would be a very noticeable dent in the middle.. but luckily he said he wouldn't penalise me when it came to it since he pretty much knows what i'm trying to convey...

Knifey Knife!! complete with ribbed pattern where the blade and handle are separated.

i'm very happy with my attractive spoon, i spent 3 hours yesterday trying to work out how to do it, and came back today to have another stab and here it is!.. hooray!



this wooden spoon was tricky since the scoop part is alot different to my previous spoon, it's quite shallow and thick, i basically made the scoop from a very shallow sphere, cut in half and extruded the sides to make it taller, and Apended the Polygon to give it a lid. Copy and pasted the shape and used Boolean > Difference to cut out the scoop top. The handle is made separate since i wanted a circular end to the wooden soon, so i made this out of cylinder... i then punched a hole through the end of it to give that authentic wooden spoon look :)

... this is the work ive done so far today so hopefully more to come!!
(especially with the fact that i've only got 11 days free trial for Maya left :l )

Thursday, 6 May 2010

Intro to Digital Animation

So this term's been pretty much introducing ourselves to the works of Maya and creating little CG thingies... so i shall post up some pictures of little things ive done so far...

although being a fast(ish) learner, im definately finding the software tricky to grasp and there was so many ways to do things...

Below, is a hilarious picture of the first thing i created using Maya- just playing around really... kind of ended up as an overly cartoony ice cream/fish...


What i found out from using CG software is that the realistic outcomes arent really in my favour when it comes to my natural cartoony/graphic way of drawing, so im going to really need to develop my 3-D awareness and general formal drawing skills further.

This is a vase/pot i made in a tutorial at uni, learning how to use the CV curve tool to create cross sections and then using a button called "revolve" it makes it into a rather fancy rounded object...

So our brief this term is to create a 30-second CG animation based on "the domino effect" where something causes a chain reaction of consequences...
I came up with the theme of baked goods and bakery equipment (surprise, surprise)... and have mocked up the process in my sketchbook.. ive really had to study all the objects i'll be modelling on Maya so that all the angles looked perfect(ish)..

This is a screenshot of the setting in the making.. kitchen counter if you cant guess what it is!

further on...

Wednesday, 21 April 2010

Flatpack Festival- Shorts on Walls

[Before you read this, i'm sorry about the sheer crapness of this review. It's quite late and i don't function very well. Also, not being able to write is a major contributor.]

Being a film festival rookie, I wasn’t quite sure what to expect of this event, so I went with an open mind and was surprised by what I encountered. Judging from the overpriced interval snacks, I was looking forward to seeing some hardcore shorts by amateur animators. However, the total mix-bag of what was shown totally threw me off-track, leaving me with some food for thought and inspiration.

The opening short, A Model Christmas, was one of my favourites shown. With obvious reference to Aardman’s Creature Comforts, the makers had paired an interview with humans with Lego replicas of the people themselves. The fact that complex human emotions were projected by a static little plastic Lego man’s face made the reel amusing and endearing to watch. The only problem I found was that it lacked originality, as it was so similar to what has been seen on Creature Comforts. The cuts between the scenes were also quite abrupt so it all didn’t flow very evenly.

Dougie’s First Day was an standard slapstick comedy, done in a stop-motion style. From watching this short, you could tell that a lot of thought went into it, and the details were well appreciated. However, the story dragged on a bit and I found the voice-over hard to follow.

Trolley was a mix of live action, with CG and 2-D animation. A wide variety of techniques harmonised with an interesting storyline. It was about a lonely boy seeking comfort and companionship in his imagination. The juxtaposition of the everyday moments with the fantasy imagination was particularly interesting and I found, quite relatable. However, the lengthy piece was pretty much a marmite work. You either loved it or you hated it.

Arguing is a Nice Hobby was my least favourite of the event. The CG style almost seemed lazy and there were several pauses throughout the film where the maker had literally just doubled or tripled the frames, making it look like the whole animation had frozen. This emphasised the “lazy” quality even more. The storyline was pretty predictable and almost cringe-worthy. However, it wasn’t all bad. The humorous little tags at the beginning with arrows to point out the characters and even the title were entertaining- for a whole second.

Bicycle Diaries was an interesting account of a man’s experience cycling to Mexico. It was more of a documentary fine art film than a story, so it was a series of linear 2-D animation scenes, possibly drawn over live action or photographs. I liked how the frame was never complete, an electrical power line could be passing in the background, and with the sound accompanied, you could almost imagine and visualise the story yourself. Unfortunately, the bleached white background was quite garish and it was quite hard to watch after a while.

Maiden Flight was the shortest film shown that evening. Although it was short, I found it to be one of the most effective. Done in a stop-motion style, it showed someone making an origami butterfly. Sweet and simple.

Let Me In was probably my favourite of the event. The drawing style was quite crude which was quite endearing really. The animation told four stories of who was knocking at different people’s doors. I thought it was amusing and light-hearted to watch. It impressed me that something so basic could be so entertaining, it really showed me that sometimes less really is more.

Through the Looking Glass was highly depressing. Full stop. It was about a girl whom was unhappy with how she looked. She tried dieting, exercising, making a “thinspiration” collage and even making herself sick, and the twist at the end was that she actually perceived her body image incorrectly. The CG style was quite basic but it also seemed to give off a sinister vibe- that might have just been for me.

The Moon Bird rounded off the event for the evening. Done to professional standard by the Brothers Mcleod who made an earlier appearance at the Flip Festival I went to earlier in the year. The story was about an orphan girl who was to cleverly outwit an evil sorceress with the help of the Moon Bird. I’m not quite sure what the style of the animation was, but if I took a guess it was 2-D with flash or something similar. Definitely the most impressive out of all the films but then again, we wouldn’t be expecting anything less from the Brothers Mcleod.