Tuesday 22 November 2011

Character walks cont'd...

eggs can't walk... everyone knows that!..
eggs also can't bounce. But mine can!
Here's my little egg bouncing along in a rather exaggerated eggy fashion.

This was done by frame-by-frame animation, using just the egg and then adjusting rotation and adding in squash and stretch. I then changed it to a classic tween so that inbetweens were added for a smoother animation- and then did the same thing for the face.


This was the quickest walk cycle i've ever done- about 5 mins- yes i know it looks pretty crude but nonetheless it's pretty convincing. I think i'm getting used to all this walk cycle malarky.
Also, what i've noticed is that if i put a classic tween on any of the layers- it doesn't make the export stupid (i.e. know traces or random previous frames being left behind... see previous post for evidence of this)... well i just noticed that there's a little bit of it as soon as the butter walks off... annoyinggggg

Anyway, have a look at this weird butter walk..


Since i've realised that my exports look better with classic tweening, i think i might go back to the previous cycles i did for the flour and sugar and export them again and see if it makes a difference..

Sugar walk with tweening..


Flour walk with tweening..


Okay so it's not perfect.... just when i thought i found a solution... *sigh*.. well at least it all looks a lot smoother...


This next walk cycle very nearly drove me insane- the whisk.
Not only did i have to animate the "walking" or "hopping" that it does, but i have to demonstrate the use of the buttons and the whisks turning. The buttons were originally going to pump up and down, but since i was stupid and lazy and forgot to create a long button to alternate with a short one (to give the illusion of the button going up and down) i just used what i had, so it kinda looks like it's blowing it's cap- a little like a kettle does when the water's boiled..

The whisks were difficult for me- i still don't know if im satisfied with this result. I basically just flicked the whisk on and off, alternating with an image that just looks like the whisk's rod. (did that make ANY sense?!).. Anyway, have a look.



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