Fresh minded today, i went to my tutorial and managed to model a tray of butter and a knife, came home and thought i might try and make friends with Maya, and made a very pleasing spoon and wooden spoon also!! :)
Wicke' Cool Yeah?!
So here they are- not looking too happy though since i havent textured them yet- i thought i might save that until ive modelled everything since i get more marks for the modelling? (right?)
Okay so the reason the butter looks very blocky is that we (the tutor and i) had trouble rounding off the edges BECAUSE i want to animate a slice coming off (the slice is there but you cant see it)... and so if i was to round off the edges on 2 sections, there would be a very noticeable dent in the middle.. but luckily he said he wouldn't penalise me when it came to it since he pretty much knows what i'm trying to convey...
Knifey Knife!! complete with ribbed pattern where the blade and handle are separated.
i'm very happy with my attractive spoon, i spent 3 hours yesterday trying to work out how to do it, and came back today to have another stab and here it is!.. hooray!
this wooden spoon was tricky since the scoop part is alot different to my previous spoon, it's quite shallow and thick, i basically made the scoop from a very shallow sphere, cut in half and extruded the sides to make it taller, and Apended the Polygon to give it a lid. Copy and pasted the shape and used Boolean > Difference to cut out the scoop top. The handle is made separate since i wanted a circular end to the wooden soon, so i made this out of cylinder... i then punched a hole through the end of it to give that authentic wooden spoon look :)
... this is the work ive done so far today so hopefully more to come!!
(especially with the fact that i've only got 11 days free trial for Maya left :l )
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